/* * Copyright (c) 1980 Regents of the University of California. * All rights reserved. The Berkeley software License Agreement * specifies the terms and conditions for redistribution. */ #if !defined(lint) && defined(DOSCCS) static char *sccsid = "@(#)ex_vops.c 7.7 (Berkeley) 6/7/85"; #endif #include "ex.h" #include "ex_tty.h" #include "ex_vis.h" /* * This file defines the operation sequences which interface the * logical changes to the file buffer with the internal and external * display representations. */ /* * Undo. * * Undo is accomplished in two ways. We often for small changes in the * current line know how (in terms of a change operator) how the change * occurred. Thus on an intelligent terminal we can undo the operation * by another such operation, using insert and delete character * stuff. The pointers vU[AD][12] index the buffer vutmp when this * is possible and provide the necessary information. * * The other case is that the change involved multiple lines or that * we have moved away from the line or forgotten how the change was * accomplished. In this case we do a redisplay and hope that the * low level optimization routines (which don't look for winning * via insert/delete character) will not lose too badly. */ char *vUA1, *vUA2; char *vUD1, *vUD2; vUndo() { /* * Avoid UU which clobbers ability to do u. */ if (vundkind == VCAPU || vUNDdot != dot) { beep(); return; } #ifndef BIT8 CP(vutmp, linebuf); #else sc_strcpy(vutmp, linebuf); #endif vUD1 = linebuf; vUD2 = strend(linebuf); putmk1(dot, vUNDsav); getDOT(); vUA1 = linebuf; vUA2 = strend(linebuf); vundkind = VCAPU; if (state == ONEOPEN || state == HARDOPEN) { vjumpto(dot, vUNDcurs, 0); return; } vdirty(vcline, 1); vsyncCL(); cursor = linebuf; vfixcurs(); } vundo(show) bool show; /* if true update the screen */ { register int cnt; register line *addr; register char *cp; char temp[LBSIZE]; bool savenote; int (*OO)(); short oldhold = hold; switch (vundkind) { case VMANYINS: wcursor = 0; addr1 = undap1; addr2 = undap2 - 1; vsave(); YANKreg('1'); notecnt = 0; /* fall into ... */ case VMANY: case VMCHNG: vsave(); addr = dot - vcline; notecnt = 1; if (undkind == UNDPUT && undap1 == undap2) { beep(); break; } /* * Undo() call below basically replaces undap1 to undap2-1 * with dol through unddol-1. Hack screen image to * reflect this replacement. */ if (show) if (undkind == UNDMOVE) vdirty(0, LINES); else vreplace(undap1 - addr, undap2 - undap1, undkind == UNDPUT ? 0 : unddol - dol); savenote = notecnt; undo(1); if (show && (vundkind != VMCHNG || addr != dot)) killU(); vundkind = VMANY; cnt = dot - addr; if (cnt < 0 || cnt > vcnt || state != VISUAL) { if (show) vjumpto(dot, NOSTR, '.'); break; } if (!savenote) notecnt = 0; if (show) { vcline = cnt; vrepaint(vmcurs); } vmcurs = 0; break; case VCHNG: case VCAPU: vundkind = VCHNG; #ifndef BIT8 strcpy(temp, vutmp); strcpy(vutmp, linebuf); #else cs_strcpy(temp, vutmp); sc_strcpy(vutmp, linebuf); #endif doomed = column(vUA2 - 1) - column(vUA1 - 1); strcLIN(temp); cp = vUA1; vUA1 = vUD1; vUD1 = cp; cp = vUA2; vUA2 = vUD2; vUD2 = cp; if (!show) break; cursor = vUD1; if (state == HARDOPEN) { doomed = 0; vsave(); vopen(dot, WBOT); vnline(cursor); break; } /* * Pseudo insert command. */ vcursat(cursor); OO = Outchar; Outchar = vinschar; hold |= HOLDQIK; vprepins(); temp[vUA2 - linebuf] = 0; for (cp = &temp[vUA1 - linebuf]; *cp;) putchar(*cp++); Outchar = OO; hold = oldhold; endim(); physdc(cindent(), cindent() + doomed); doomed = 0; vdirty(vcline, 1); vsyncCL(); if (cursor > linebuf && cursor >= strend(linebuf)) cursor--; vfixcurs(); break; case VNONE: beep(); break; } } /* * Routine to handle a change inside a macro. * Fromvis is true if we were called from a visual command (as * opposed to an ex command). This has nothing to do with being * in open/visual mode as :s/foo/bar is not fromvis. */ vmacchng(fromvis) bool fromvis; { line *savedot, *savedol; char *savecursor; char savelb[LBSIZE]; int nlines, more; register line *a1, *a2; char ch; /* DEBUG */ int copyw(), copywR(); if (!inopen) return; if (!vmacp) vch_mac = VC_NOTINMAC; #ifdef TRACE if (trace) fprintf(trace, "vmacchng, vch_mac=%d, linebuf='%s', *dot=%o\n", vch_mac, linebuf, *dot); #endif if (vmacp && fromvis) vsave(); #ifdef TRACE if (trace) fprintf(trace, "after vsave, linebuf='%s', *dot=%o\n", linebuf, *dot); #endif switch(vch_mac) { case VC_NOCHANGE: vch_mac = VC_ONECHANGE; break; case VC_ONECHANGE: /* Save current state somewhere */ #ifdef TRACE vudump("before vmacchng hairy case"); #endif savedot = dot; savedol = dol; savecursor = cursor; CP(savelb, linebuf); nlines = dol - zero; while ((line *) endcore - truedol < nlines) morelines(); copyw(truedol+1, zero+1, nlines); truedol += nlines; #ifdef TRACE visdump("before vundo"); #endif /* Restore state as it was at beginning of macro */ vundo(0); #ifdef TRACE visdump("after vundo"); vudump("after vundo"); #endif /* Do the saveall we should have done then */ saveall(); #ifdef TRACE vudump("after saveall"); #endif /* Restore current state from where saved */ more = savedol - dol; /* amount we shift everything by */ if (more) (*(more>0 ? copywR : copyw))(savedol+1, dol+1, truedol-dol); unddol += more; truedol += more; undap2 += more; truedol -= nlines; copyw(zero+1, truedol+1, nlines); dot = savedot; dol = savedol ; cursor = savecursor; CP(linebuf, savelb); vch_mac = VC_MANYCHANGE; /* Arrange that no further undo saving happens within macro */ otchng = tchng; /* Copied this line blindly - bug? */ inopen = -1; /* no need to save since it had to be 1 or -1 before */ vundkind = VMANY; #ifdef TRACE vudump("after vmacchng"); #endif break; case VC_NOTINMAC: case VC_MANYCHANGE: /* Nothing to do for various reasons. */ break; } } /* * Initialize undo information before an append. */ vnoapp() { vUD1 = vUD2 = cursor; } /* * All the rest of the motion sequences have one or more * cases to deal with. In the case wdot == 0, operation * is totally within current line, from cursor to wcursor. * If wdot is given, but wcursor is 0, then operation affects * the inclusive line range. The hardest case is when both wdot * and wcursor are given, then operation affects from line dot at * cursor to line wdot at wcursor. */ /* * Move is simple, except for moving onto new lines in hardcopy open mode. */ vmove() { register int cnt; if (wdot) { if (wdot < one || wdot > dol) { beep(); return; } cnt = wdot - dot; wdot = NOLINE; if (cnt) killU(); vupdown(cnt, wcursor); return; } /* * When we move onto a new line, save information for U undo. */ if (vUNDdot != dot) { vUNDsav = *dot; vUNDcurs = wcursor; vUNDdot = dot; } /* * In hardcopy open, type characters to left of cursor * on new line, or back cursor up if its to left of where we are. * In any case if the current line is ``rubbled'' i.e. has trashy * looking overstrikes on it or \'s from deletes, we reprint * so it is more comprehensible (and also because we can't work * if we let it get more out of sync since column() won't work right. */ if (state == HARDOPEN) { register char *cp; if (rubble) { register int c; int oldhold = hold; sethard(); cp = wcursor; c = *cp; *cp = 0; hold |= HOLDDOL; vreopen(WTOP, lineDOT(), vcline); hold = oldhold; *cp = c; } else if (wcursor > cursor) { vfixcurs(); for (cp = cursor; *cp && cp < wcursor;) { #ifndef ISO register int c = *cp++ & TRIM; #else register int c; if (niso(*cp)) c = *cp++ & TRIM; else c = *cp++; #endif putchar(c ? c : ' '); } } } vsetcurs(wcursor); } /* * Delete operator. * * Hard case of deleting a range where both wcursor and wdot * are specified is treated as a special case of change and handled * by vchange (although vchange may pass it back if it degenerates * to a full line range delete.) */ vdelete(c) char c; { register char *cp; register int i; if (wdot) { if (wcursor) { vchange('d'); return; } if ((i = xdw()) < 0) return; if (state != VISUAL) { vgoto(LINE(0), 0); vputchar('@'); } wdot = dot; vremote(i, delete, 0); notenam = "delete"; DEL[0] = 0; killU(); vreplace(vcline, i, 0); if (wdot > dol) vcline--; vrepaint(NOSTR); return; } if (wcursor < linebuf) wcursor = linebuf; if (cursor == wcursor) { beep(); return; } i = vdcMID(); cp = cursor; setDEL(); CP(cp, wcursor); if (cp > linebuf && (cp[0] == 0 || c == '#')) cp--; if (state == HARDOPEN) { bleep(i, cp); cursor = cp; return; } physdc(column(cursor - 1), i); DEPTH(vcline) = 0; vreopen(LINE(vcline), lineDOT(), vcline); vsyncCL(); vsetcurs(cp); } /* * Change operator. * * In a single line we mark the end of the changed area with '$'. * On multiple whole lines, we clear the lines first. * Across lines with both wcursor and wdot given, we delete * and sync then append (but one operation for undo). */ vchange(c) char c; { register char *cp; register int i, ind, cnt; line *addr; if (wdot) { /* * Change/delete of lines or across line boundaries. */ if ((cnt = xdw()) < 0) return; getDOT(); if (wcursor && cnt == 1) { /* * Not really. */ wdot = 0; if (c == 'd') { vdelete(c); return; } goto smallchange; } if (cursor && wcursor) { /* * Across line boundaries, but not * necessarily whole lines. * Construct what will be left. */ *cursor = 0; strcpy(genbuf, linebuf); getline(*wdot); if (strlen(genbuf) + strlen(wcursor) > LBSIZE - 2) { getDOT(); beep(); return; } strcat(genbuf, wcursor); if (c == 'd' && *vpastwh(genbuf) == 0) { /* * Although this is a delete * spanning line boundaries, what * would be left is all white space, * so take it all away. */ wcursor = 0; getDOT(); op = 0; notpart(lastreg); notpart('1'); vdelete(c); return; } ind = -1; } else if (c == 'd' && wcursor == 0) { vdelete(c); return; } else #ifdef LISPCODE /* * We are just substituting text for whole lines, * so determine the first autoindent. */ if (value(LISP) && value(AUTOINDENT)) ind = lindent(dot); else #endif ind = whitecnt(linebuf); i = vcline >= 0 ? LINE(vcline) : WTOP; /* * Delete the lines from the buffer, * and remember how the partial stuff came about in * case we are told to put. */ addr = dot; vremote(cnt, delete, 0); setpk(); notenam = "delete"; if (c != 'd') notenam = "change"; /* * If DEL[0] were nonzero, put would put it back * rather than the deleted lines. */ DEL[0] = 0; if (cnt > 1) killU(); /* * Now hack the screen image coordination. */ vreplace(vcline, cnt, 0); wdot = NOLINE; noteit(0); vcline--; if (addr <= dol) dot--; /* * If this is a across line delete/change, * cursor stays where it is; just splice together the pieces * of the new line. Otherwise generate a autoindent * after a S command. */ if (ind >= 0) { *genindent(ind) = 0; vdoappend(genbuf); } else { vmcurs = cursor; strcLIN(genbuf); vdoappend(linebuf); } /* * Indicate a change on hardcopies by * erasing the current line. */ if (c != 'd' && state != VISUAL && state != HARDOPEN) { int oldhold = hold; hold |= HOLDAT, vclrlin(i, dot), hold = oldhold; } /* * Open the line (logically) on the screen, and * update the screen tail. Unless we are really a delete * go off and gather up inserted characters. */ vcline++; if (vcline < 0) vcline = 0; vopen(dot, i); vsyncCL(); noteit(1); if (c != 'd') { if (ind >= 0) { cursor = linebuf; linebuf[0] = 0; vfixcurs(); } else { ind = 0; vcursat(cursor); } vappend('x', 1, ind); return; } if (*cursor == 0 && cursor > linebuf) cursor--; vrepaint(cursor); return; } smallchange: /* * The rest of this is just low level hacking on changes * of small numbers of characters. */ if (wcursor < linebuf) wcursor = linebuf; if (cursor == wcursor) { beep(); return; } i = vdcMID(); cp = cursor; if (state != HARDOPEN) vfixcurs(); /* * Put out the \\'s indicating changed text in hardcopy, * or mark the end of the change with $ if not hardcopy. */ if (state == HARDOPEN) bleep(i, cp); else { vcursbef(wcursor); putchar('$'); i = cindent(); } /* * Remember the deleted text for possible put, * and then prepare and execute the input portion of the change. */ cursor = cp; setDEL(); CP(cursor, wcursor); if (state != HARDOPEN) { vcursaft(cursor - 1); doomed = i - cindent(); } else { /* sethard(); wcursor = cursor; cursor = linebuf; vgoto(outline, value(NUMBER) << 3); vmove(); */ doomed = 0; } prepapp(); vappend('c', 1, 0); } /* * Open new lines. * * Tricky thing here is slowopen. This causes display updating * to be held off so that 300 baud dumb terminals don't lose badly. * This also suppressed counts, which otherwise say how many blank * space to open up. Counts are also suppressed on intelligent terminals. * Actually counts are obsoleted, since if your terminal is slow * you are better off with slowopen. */ voOpen(c, cnt) int c; /* mjm: char --> int */ register int cnt; { register int ind = 0, i; short oldhold = hold; long oldmask; if (value(SLOWOPEN) || value(REDRAW) && AL && DL) cnt = 1; oldmask = sigblock(sigmask(SIGWINCH)); vsave(); setLAST(); if (value(AUTOINDENT)) ind = whitecnt(linebuf); if (c == 'O') { vcline--; dot--; if (dot > zero) getDOT(); } if (value(AUTOINDENT)) { #ifdef LISPCODE if (value(LISP)) ind = lindent(dot + 1); #endif } killU(); prepapp(); if (FIXUNDO) vundkind = VMANY; if (state != VISUAL) c = WBOT + 1; else { c = vcline < 0 ? WTOP - cnt : LINE(vcline) + DEPTH(vcline); if (c < ZERO) c = ZERO; i = LINE(vcline + 1) - c; if (i < cnt && c <= WBOT && (!AL || !DL)) vinslin(c, cnt - i, vcline); } *genindent(ind) = 0; vdoappend(genbuf); vcline++; oldhold = hold; hold |= HOLDROL; vopen(dot, c); hold = oldhold; if (value(SLOWOPEN)) /* * Oh, so lazy! */ vscrap(); else vsync1(LINE(vcline)); cursor = linebuf; linebuf[0] = 0; vappend('o', 1, ind); (void)sigsetmask(oldmask); } /* * > < and = shift operators. * * Note that =, which aligns lisp, is just a ragged sort of shift, * since it never distributes text between lines. */ char vshnam[2] = { 'x', 0 }; vshftop() { register line *addr; register int cnt; if ((cnt = xdw()) < 0) return; addr = dot; vremote(cnt, vshift, 0); vshnam[0] = op; notenam = vshnam; dot = addr; vreplace(vcline, cnt, cnt); if (state == HARDOPEN) vcnt = 0; vrepaint(NOSTR); } /* * !. * * Filter portions of the buffer through unix commands. */ vfilter() { register line *addr; register int cnt; char *oglobp; short d; if ((cnt = xdw()) < 0) return; if (vglobp) vglobp = uxb; if (readecho('!')) return; oglobp = globp; globp = genbuf + 1; d = peekc; ungetchar(0); CATCH fixech(); unix0(0); ONERR splitw = 0; ungetchar(d); vrepaint(cursor); globp = oglobp; return; ENDCATCH ungetchar(d); globp = oglobp; addr = dot; CATCH vgoto(WECHO, 0); flusho(); vremote(cnt, filter, 2); ONERR vdirty(0, LINES); ENDCATCH if (dot == zero && dol > zero) dot = one; splitw = 0; notenam = ""; /* * BUG: we shouldn't be depending on what undap2 and undap1 are, * since we may be inside a macro. What's really wanted is the * number of lines we read from the filter. However, the mistake * will be an overestimate so it only results in extra work, * it shouldn't cause any real screwups. */ vreplace(vcline, cnt, undap2 - undap1); dot = addr; if (dot > dol) { dot--; vcline--; } vrepaint(NOSTR); } /* * Xdw exchanges dot and wdot if appropriate and also checks * that wdot is reasonable. Its name comes from * xchange dotand wdot */ xdw() { register char *cp; register int cnt; /* register int notp = 0; */ if (wdot == NOLINE || wdot < one || wdot > dol) { beep(); return (-1); } vsave(); setLAST(); if (dot > wdot || (dot == wdot && wcursor != 0 && cursor > wcursor)) { register line *addr; vcline -= dot - wdot; addr = dot; dot = wdot; wdot = addr; cp = cursor; cursor = wcursor; wcursor = cp; } /* * If a region is specified but wcursor is at the begining * of the last line, then we move it to be the end of the * previous line (actually off the end). */ if (cursor && wcursor == linebuf && wdot > dot) { wdot--; getDOT(); if (vpastwh(linebuf) >= cursor) wcursor = 0; else { getline(*wdot); wcursor = strend(linebuf); getDOT(); } /* * Should prepare in caller for possible dot == wdot. */ } cnt = wdot - dot + 1; if (vreg) { vremote(cnt, YANKreg, vreg); /* if (notp) notpart(vreg); */ } /* * Kill buffer code. If delete operator is c or d, then save * the region in numbered buffers. * * BUG: This may be somewhat inefficient due * to the way named buffer are implemented, * necessitating some optimization. */ vreg = 0; if (any(op, "cd")) { vremote(cnt, YANKreg, '1'); /* if (notp) notpart('1'); */ } return (cnt); } /* * Routine for vremote to call to implement shifts. */ vshift() { shift(op, 1); } /* * Replace a single character with the next input character. * A funny kind of insert. */ vrep(cnt) register int cnt; { register int i, c; if (cnt > strlen(cursor)) { beep(); return; } i = column(cursor + cnt - 1); vcursat(cursor); doomed = i - cindent(); if (!vglobp) { c = getesc(); if (c == 0) { vfixcurs(); return; } ungetkey(c); } #ifndef BIT8 CP(vutmp, linebuf); #else sc_strcpy(vutmp, linebuf); #endif if (FIXUNDO) vundkind = VCHNG; wcursor = cursor + cnt; vUD1 = cursor; vUD2 = wcursor; CP(cursor, wcursor); prepapp(); vappend('r', cnt, 0); *lastcp++ = INS[0]; setLAST(); } /* * Yank. * * Yanking to string registers occurs for free (essentially) * in the routine xdw(). */ vyankit() { register int cnt; if (wdot) { if ((cnt = xdw()) < 0) return; vremote(cnt, yank, 0); setpk(); notenam = "yank"; if (FIXUNDO) vundkind = VNONE; DEL[0] = 0; wdot = NOLINE; if (notecnt <= vcnt - vcline && notecnt < value(REPORT)) notecnt = 0; vrepaint(cursor); return; } takeout(DEL); } /* * Set pkill variables so a put can * know how to put back partial text. * This is necessary because undo needs the complete * line images to be saved, while a put wants to trim * the first and last lines. The compromise * is for put to be more clever. */ setpk() { if (wcursor) { pkill[0] = cursor; pkill[1] = wcursor; } }